![]() ![]() Refer to Low-Level I/O for more information about the Low-Level I/O. This class implements both AK::StreamMgr::IAkFileLocationResolver and AK::StreamMgr::IAkIOHookBlocking interfaces, and is able to load file packages generated with the File Packager utility (refer to File Package Low-Level I/O Implementation and File Packager Utility for more information about the File Packager and how it works in the Low-Level I/O). ![]() This example uses the sample CAkFilePackageLowLevelIOBlocking as is. Refer to Streaming / Stream Manager for more information. These interfaces constitute the Low-Level I/O submodule. The recommended way of integrating the sound engine with regards to disk I/O is to use the default Stream Manager implementation, and implement the interfaces defined in AkStreamMgrModule.h. These interfaces are defined in AkStreamMgrModule.h, which contains all definitions that are specific to the default Stream Manager implementation provided with the SDK. This requires an instance of AK::StreamMgr::IAkIOHookBlocking or AK::StreamMgr::IAkIOHookDeferredBatch, depending on the streaming device scheduler type (AK_DEVICE_BLOCKING or AK_DEVICE_DEFERRED_LINED_UP). It requires an instance of AK::StreamMgr::IAkFileLocationResolver, and creates a streaming device. The following code initializes the default Streaming Manager. Once the Memory Manager has been initialized, we can move on to the Streaming Manager. Refer to Memory Manager for more details regarding the Memory Manager. Refer to Overriding the memory manager for more information. The problem is that I don't understand what this error means, and subsequently how to solve it.Note: You can override the Memory Manager, in which case the code presented above must be adapted as needed. UnityPurchasing.Initialize(this, builder) Var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()) īuilder.AddProduct(fullVersion, ProductType.NonConsumable) Public static string fullVersion = "full_version" Private static IStoreController m_StoreController //доступ к системе Unity Purchasing Public class IAP : MonoBehaviour, IStoreListener //для получения сообщений из Unity Purchasing :ProcessTouchPress(PointerEventData, Boolean, Boolean) :Execute(GameObject, BaseEventData, EventFunction`1) LogCat error when I press the button on the device 20:08:18.244 9293-9334/? E/Unity: Purchase failed because Purchasing was not initialized correctly ![]()
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